AI Insights · Timothy · October 2024
Top 5 Shopping Games Performance in Slovakia Q3 2024
Explore the performance trends of the top 5 shopping games on a unified platform in Slovakia during Q3 2024, with insights from Sensor Tower.
In the third quarter of 2024, the top shopping games on a unified platform in Slovakia demonstrated varied trends in downloads, revenue, and weekly active users, according to data from Sensor Tower.
My Superstore Simulator by Game District LLC showed a robust performance. The game saw a significant increase in revenue, starting from just $5 in late July and peaking at $567 by the end of September. Downloads also followed an upward trajectory, beginning at 522 and reaching 7.4K by the end of the quarter. Weekly active users grew steadily, climbing from 507 in mid-July to 17.6K by late September.
Goods Puzzle: Sort Challenge, developed by ONESOFT GLOBAL PTE. LTD., displayed modest revenue growth, starting from $36 in mid-July and rising to $298 by the end of September. However, downloads experienced a slight decline from 1.7K in late July to 1K by the end of September. Weekly active users maintained a relatively stable presence, peaking at 5.7K in early September before slightly decreasing to 5.4K.
Store Manager Simulator 3D from Digital Melody experienced a decline in downloads, starting at 386 at the beginning of July and dropping to 114 by the end of the quarter. Revenue fluctuated slightly, peaking at $74 in late July and settling at $38 by September end. Weekly active users followed a downward trend, decreasing from 1.3K in early July to 413 by the end of September.
My Mini Mart by SUPERSONIC STUDIOS LTD. saw stable revenue growth, with figures starting at $23 in early July and reaching $122 by the end of September. Downloads peaked at 787 in early September but declined to 188 by the end of the quarter. Weekly active users showed a similar pattern, peaking at 1.6K at the start of September before decreasing to 887.
Finally, Supermarket Store Game 3D by Emir Tarek had a mixed performance. Revenue was sporadic, peaking at $62 in mid-August and ending at $37. Downloads fluctuated with a peak of 148 in mid-August, settling at 64 by the end of September. The game maintained a relatively stable weekly active user base, hovering around 300 to 400 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.